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Spatial-Temporal Aspects of the Development of Gaming Universes Based on the Example of The Gothic Role-Playing Game
Paulyus Paul' Iozef

Post-graduate student, the department of Theory and History of Culture, Institute of Film and Television

123007, Russia, Moskovskaya oblast', g. Moscow, ul. Khoroshevskoe Shosse, 32A

smamysmol@yandex.ru
Другие публикации этого автора
 

 
Ovchinnikov Vladimir Mikhailovich

PhD in History

Associate Professor of the Department of Humanities and Social Economic Sciences at Smolensk State Institute for Art Studies

214000, Russia, Smolenskaya oblast', g. Smolensk, ul. Rumyantseva, 8, of. 412

Benkey1985@yandex.ru

Abstract.

The object of the research is the phenomenon of the artificial reality. The authors of the article analyze theoretical and practical aspects of the nature of the artificial reality. They interpret these factors as the factor of transformation of collective consciousness based on instrumentalization of one's previous experience which relates to an intensive use of basic mythologemes in contemporary pop culture. Scandinavian myth is an example of such mythologemes. The subject of the research is the mythologemes and various archetypical constructs as these are presented in the Gothics gaming universe interpreted by the authros as a specific marker of the gaming industry development. The authors base their research on using chronological and semiotic methods as well as the method of historicism. The novelty of the research is caused by the fact that the author analyzes gaming universes (based on the analysis of one of them) as a mechanism of transformation of collective consciousness in terms of contemporary pop culture development. For several decades computer industry has used the phenomenon of Scandinavian myth that is based on provinciality with a feelable fatalistic tendency which has become one of the factors of popularization of the Nordic archetype and all its attributes in a modern multicultural global society which is the result of both conscious and unconscious use of this image. 

Keywords: instrumentalization, providentialism, the Scandinavian myth, spatial-temporal localization, archetypal design, cultural landscape, the Gothic, gaming universes, paradigm, Khorinis

DOI:

10.7256/2454-0625.2018.6.26597

Article was received:

17-06-2018


Review date:

15-06-2018


Publish date:

04-07-2018


This article written in Russian. You can find full text of article in Russian here .

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